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You now have a set of filters to only show planes of a specific type, and you can now set the reinforce preference on all of the wings you are about to deploy, or individual ones. In the second Image we see the newer version of quick deploy within the advanced deployment menu. In the first image we see the setup that can be done to select fast deploy options from any air base. Note the art style here is not indicative of a change in art direction for our UI. WIP UI design of simplified wing deployment tools.
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Also, in this menu, we have simplified the flow for deploying single and multiple wings at once. We are also keeping the old deployment menu for more advanced deployment options. Now, we are adding quick deploy buttons to the air base UI to allow deployment of a wing in a single click. In the worst case this requires more clicks and doing some math for creating a large wing that can later be divided evenly. The live system requires three clicks in the best case (four if you include choosing a base) to deploy a single wing into an empty airbase. Anyone who has experience with managing air wings probably has some complaints about how deploying wings works. Starting off with a QoL change I am very happy about: Simplified Wing Deployment. Our focus on air changes have mostly revolved around quality of life and balance changes to existing systems, while largely maintaining the structures people are familiar with (with a couple of exceptions). The first thing I want to get out of the way is that this is not a “Man the Guns” style rework of combat and management systems. Hey Everyone! I am back this week to talk to you a bit about some changes we are making to air management and combat.